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What do you call a rattle snake on a cold and blustery day? Get the Answers App. All Rights Reserved. Come check out what's going on this weekend in Squad! Are you ready for the latest modding news? Hell yeah! We've got a hot new take on an old video, updated to show years of progress! We're looking to make things a little more competitive and want to involve YOU!
Looking for some Squad action this weekend? The community has your back. The volunteers are picked and the Expo Hall map has been released! We're getting a little more animated in this Recap, but don't let that get you off-track! From around the globe directly into the Workshop, Squad modders are back to work and kickin' butt. To the Wrench!
What do you get when you combine passionate players, well-organized play, and a modding team? The Squad World Championship, of course.
We're movin' on up to UE4. Dig in! We managed to get a few minutes with Modding developer Zak Strange to answer some questions about the upcoming Modding 2. Every now and then the folks back at HQ see fit to send us some shiny new gear!
This holiday season, we've unwrapped a shiny new website. You may have noticed a few changes. Welcome to December! Have you been naughty or nice this year? No matter! The modding community has plenty of presents for all the good squaddies! We're going to be running another playtest on a brand-spankin' new map and we need your help!
Another batch of fixes is hot and ready to go. Here's to Squadtastic weekend! We've been working on getting the most heinous issues beaten in Alpha 12 and we're happy to present the patch notes for the We know this doesn't look like your usual Recap but we thought we'd lay out what we have planned for the next stage of Squad development.
As you all know, November kicked off nicely with the release of Alpha 12, but the SDK hasn't quite made it out yet. We've got an update on that and more, as the modding community has been hard at work in the last month. Not only have veterans been at the core of everything we do, from coding to ensuring the authenticity of our assets to powering every aspect of our community, but they've also done it while dedicating their lives to serving the rest of us.
The shelling hasn't stopped since we opened the Squad - Public Testing app, but thanks to you fine folks, we're going live! Now that the Halloween sugar rushes are wearing off, it's time to unwrap the Recap!
Welcome to September where the graphical fidelity gets spooky awesome and suddenly colors get introduced to the trees and whatnot. The latest about Alpha 12, User Interface and some developers faces! This month we have all the Modding news you can imagine! Zombies, Factions, Maps and a lovely community which has a server dedicated to mods! Tanks, User Interface and a Squadchat is what we have for you this month.
Also we're leaving! In this months' wrench we sing the canadian anthem for a bit, read up on the Modding Roundtable and get a kick out of Helis. We have a great community, everyone knows that. This time let's play Squad — for charity. In this months recap we're going to take a look at the latest Art and Mapping updates as well as some new gameplay systems that are in the works! Mods for streaming, some updates regarding technical gimmicks and some big news for everyone who loves a nice round of Battle Royale.
A first look onto our new map, some game system overhauls that are in the works and tanks! Alpha So update and prepare for the upcoming free weekend.
Maps, maps, maps: Classics, news ones and updates ones! Also great gamemodes and helicopters in this months' wrench. For all new squaddies out there that will have their first enemy contact this free weekend: Here's some tips for a better experience!
Always wanted to try out Squad because you aren't sure if it's right for you? Then test it out this weekend! Alpha 11 now behind us, an outlook onto things that make booms, Post Scriptum news and game modes! Lots of fixes and changes in this release, welcome to Alpha Something, something Battle Royale Yes, Squad: Battle Royale Mod! Hear, hear ye Modders! Excited about what's coming up for you with Modding 2. Then read this post! Alpha 11 is finally here! Adding a multitude of things, a whole new factions, new models, weapons, and so much more ….
Some new maps, some updated maps, some WW2 firepower and all that in a package of only one Wrench! Did you support Squad on Kickstarter? Now is your time to get your free Post Scriptum key! We love our founders who made all of this possible. So as a token of our love for you we decided to give all of our founders and backer a Post Scriptum key! Tweaking AAS, lots of art updates, something new from the land of tea and crumpets!
Some new motion capturing sessions are always great. Especially when they involve our community! Together with Stack-Up. The snow is melting in the Northern Hemisphere, at least.
We make no guarantees for the cold-hearted either. Download and get in the field! Or read the changelog, we don't judge. A lot of things happened this month even though it's the shortest one.
A lot of updates on Alpha 10, we're getting closer and can feel it right around the corner! We know Stack-Up. The Modding community was also hard at work on some new content which we're happy to present to you.
We've made the feature list, we're checking it twice, and we're definitely going to find out who's been naughty or nice, the Alpha 10 test run is coming to town!
We hope you've been keeping yourself busy during this month as much as the modders have. As we move into December, the team is now in a full bug-fixing and polish mode, where all the new major features have been locked down. We released an update over the weekend, tweaking some of the performance issues on Mestia. On Veterans Day, we partnered with Stack-Up. October may be over for a while, but thanks to you awesome modders out there we have great things to show this month.
Alpha 9. Hope you're enjoying the free weekend! This hotfix includes various fixes for some issues discovered during wider play of Mestia. With the free weekend upon us, we wanted to make sure it was as easy as possible for you all to get in game.
Veterans are at the very heart of Squad: they're at the heart of both the team and the community. We simply wouldn't have Squad without our veterans. You hear that? That's the sound of reinforcements! Now is your chance to enlist those lazy grunts you've been palling around with and get their boots on the ground.
We're bringing you another recap, fresh off the presses. This recap contains some of the most recent efforts each of the teams have put into Squad to show off their work, and what's coming down the road for Squad. Fallujah clearly won that vote and was put on the roadmap. We've got some fresh layers for you, with no small thanks to community members Bill Nye and Nordic for their offerings direct from the Squad SDK.
Read on for the rest of the fixes and changes. Winter may not be coming for all of us, but at least partly on the northern side of this cute little blue ball the days are getting shorter, nights are getting colder and the people spend more time in front of their PC rummaging around inside the Squad SDK.
Back in September , even before we released in Early Access, we were starting to see a lot of flaws and shortcomings with our animation system. Which was severely hamstringing us not only performance-wise, but our ability to expand it and add new features in a stable and reliable manner. Ah, the crisp air, the change of seasons, and one of the spookiest months of the year.
August is back to school time, and the modding community is definitely schooling us on what can be done. Let's get educated! We've got a few crash fixes for you.
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